Metallic Text Effects in Photoshop
Metal text is everywhere. Gaming graphics, band merch, tech branding, movie posters, fitness ads. Anything that needs to feel powerful, premium, or industrial ends up with some kind of metallic treatment.
The problem is most metallic effects look fake. Flat gradients pretending to be chrome. Bevels cranked up until the text looks like a plastic toy. I've seen designers spend an hour on a metal effect that still looks like clip art from 2004.
This guide breaks down how metallic effects actually work, walks through building one properly, and covers the different metal types you should know. If you want the shortcut version, I'll point you there too.
Why Most Metal Effects Look Wrong
Before getting into technique, let's talk about why this goes sideways so often.
Metal is reflective. Chrome, steel, aluminum, iron. They all bounce light in specific ways. The key to convincing metallic text is understanding how highlights and shadows interact on a reflective surface.
Most tutorials skip this entirely. They tell you to slap a gradient on, add some bevel, call it done. The result looks like gray plastic because it doesn't behave like metal behaves.
Real metal has:
Hard highlight transitions. Light doesn't fade gently across chrome. It snaps from dark to bright in tight bands.
Environmental reflection. Metal picks up color from its surroundings. Pure gray metal only exists in a vacuum.
Contrast extremes. Deep darks right next to bright highlights. That's what makes metal feel shiny versus matte.

If your metallic text looks dull or fake, one of those three things is probably missing.
The Manual Method: Chrome Text From Scratch
Let me walk through building a chrome effect step by step. This is the "learn how it works" version. Fair warning: doing this properly takes time because realistic metal relies on details most tutorials skip entirely.
Step 1: Set Up Your Text
Create your text layer. Use a bold, thick font. Thin fonts don't hold metallic effects well because there's not enough surface area for the highlights to read properly.
Something heavy like Impact, Bebas Neue, or any condensed black weight. Color doesn't matter yet since we're going to override it.

Step 2: Bevel and Emboss (The Foundation)
Double-click your text layer to open Layer Style settings. This is where metal effects live or die.
Check Bevel and Emboss. Here's what actually matters:
Structure settings:
- Style: Inner Bevel
- Technique: Chisel Hard (this is critical, Smooth looks like plastic)
- Depth: Crank it. 300-1000% depending on how aggressive you want the highlights
- Direction: Up
- Size: Adjust until edges have definition. Larger text needs larger size values.
- Soften: 0. Metal has hard edges.
Shading settings:
- Angle: Around 85-90° for top-down light
- Altitude: 20-30° creates more dramatic shadow falloff
- Highlight Mode: Hard Mix or Overlay at high opacity (80-100%)
- Shadow Mode: Darken or Multiply at 80-95%

Step 3: The Gloss Contour (This Is Where Most People Fail)
Still in Bevel and Emboss. See that little curve icon next to "Gloss Contour"? Click it.
This is the single most important setting for realistic metal and almost nobody talks about it.
The Gloss Contour controls how light transitions across the beveled surface. A linear contour (the default) produces boring, predictable gradients. Metal doesn't work that way. Metal has multiple highlight bands, sudden transitions, unpredictable reflections.
For chrome, you want a complex curve with multiple peaks and valleys. Try the preset "Ring Double" as a starting point, then customize from there. A good metal contour might have 6-8 points creating waves of light and dark across the surface.


Check "Anti-aliased" next to the contour. Smooths out the transitions so they don't look jagged.
Spend time here. Adjust the points. Watch how the effect changes in real-time. This is the difference between "gray plastic" and "actual chrome." Most tutorials hand you simple two-point contours and wonder why the results look fake.
Step 4: Bevel Texture (Surface Detail)
Still in Bevel and Emboss. Check the "Texture" sub-option.
This adds surface detail to your metal. Brushed steel has directional grain. Cast iron has roughness. Even polished chrome picks up micro-texture from its environment.
- Pattern: Choose something subtle. Fine noise or light grain works. Heavy patterns overwhelm the effect.
- Scale: Usually 25-50%. You want texture, not a pattern that draws attention.
- Depth: Low, around 1-10%. This is subtle surface variation, not deep engraving.
- Invert: Toggle this to see which direction works better with your light angle.

Without texture, metal looks CG-perfect in a bad way. Real metal has surface imperfections. Even small amounts of texture make the effect dramatically more convincing.
Step 5: Satin (The Chrome Reflection)
Check Satin. This effect is weirdly named but it's essential for chrome.
Satin creates internal shading that mimics environmental reflections. For metallic effects:
- Blend Mode: Normal or Overlay
- Color: White for bright chrome, darker for aged metal
- Opacity: 50-80%
- Angle: 90° for vertical reflection bands
- Distance: Moderate, 30-50px depending on text size
- Size: Larger values create softer, more spread reflections
Here's the important part: click the Contour dropdown. "Cone" creates that classic chrome reflection stripe. "Cove Deep" works for more subtle metal. The contour shape controls the reflection pattern.

Step 6: Multiple Inner Shadows (Reflection Bands)
This is advanced but it's what separates amateur metal from professional metal.
Add an Inner Shadow. But instead of using it as a shadow, use it to create highlight bands:
- Blend Mode: Hard Mix (yes, really)
- Color: White
- Opacity: High, 80-100%
- Angle: Offset from your main light source
- Distance and Size: Experiment. These control where the reflection band sits.
Here's the trick: click the small "+" icon to add another Inner Shadow instance. And another. Stack 3-4 of them at different angles and distances.
Each one creates a different reflection band. Real chrome has multiple reflections from multiple angles. One Inner Shadow looks flat. Four of them with different settings creates depth.
Each Inner Shadow can have its own Contour curve too. Use custom curves that stay flat then spike suddenly. This creates sharp highlight transitions instead of soft gradients.

Step 7: Inner Glow for Edge Polish
Check Inner Glow.
- Blend Mode: Normal or Soft Light
- Color: White
- Opacity: 15-30% (subtle)
- Technique: Softer
- Source: Edge
- Size: Large enough to create a soft rim
Add noise to the glow (50-100%) if you want to break up the smoothness and add grain. This matches the texture in your bevel.
Step 8: Pattern Overlay (Optional Surface Texture)
For additional texture control, check Pattern Overlay.
- Blend Mode: Normal, Overlay, or Soft Light
- Opacity: Low, 20-40%
- Pattern: Subtle noise or metal texture
- Scale: Adjust to match your text size
This layers on top of the bevel texture for more complex surface detail.

Why Contours and Textures Matter So Much
Let me be direct about something: the difference between amateur and professional metallic effects comes down to two things most people skip.
Contours control light behavior. A linear contour means light fades predictably from highlight to shadow. Metal doesn't do that. Metal has sudden transitions, multiple reflection bands, complex interactions between light and surface. Every contour setting in Photoshop (Gloss Contour, Satin Contour, Shadow Contours) shapes how light behaves. Complex curves create complex, realistic light behavior.
Texture breaks the CG look. Perfectly smooth surfaces look computer-generated because real materials aren't perfect. Adding subtle texture through Bevel Texture and Pattern Overlay introduces the micro-imperfections that exist on real metal. Even mirror-polished chrome has surface variation at some level.
If your metal looks fake, check these two things first. Nine times out of ten, the contours are too simple or the surface is too smooth.
Time Investment Reality Check
That process takes 30-45 minutes to do properly from scratch Getting the contour curves right alone can eat 15 minutes of tweaking. Stacking and balancing multiple Inner Shadows takes experimentation.
For learning, it's worth doing. You'll understand how metal effects actually work.
For production, the math doesn't work. If the client wants to see gold instead of chrome, you're rebuilding most of it. Different metal, different curves, different texture.
This is exactly why I started using pre-built layer styles for client work. All that contour tweaking and shadow stacking is already done. Apply it in two seconds, customize from there if needed.
Metal Types and How They Differ
Not all metal is chrome. Here's what changes between the common types:
Dark Iron or Gunmetal
Lower overall brightness. The gradient stays in the dark gray to medium gray range without hitting white. Highlights are there but muted. Add a slight blue or brown tint to make it feel less neutral.

Gold & Bronze
Warm tones. Replace the gray gradient with oranges and browns. Gold is brighter and more saturated. Bronze is darker with more brown. Both can have subtle green tint in the shadows to suggest oxidation.

Common Mistakes
Bevel too soft. The Smooth technique rounds everything off. Metal has edges. Use Chisel Hard for chrome and steel.
Gradient too simple. Two-color gradients look like plastic. Metal needs multiple stops with hard transitions.
Highlights too dim. Don't be afraid of near-white highlights. That's what makes metal pop. Timid highlights read as matte, not metallic.
No shadow contrast. If your darkest darks aren't dark enough, the metal looks washed out. Push the contrast.
Wrong contour. The default linear contour in Bevel and Emboss produces boring results. Experiment with the preset contours. They exist for a reason.
The Faster Way
Everything I just explained works. It also takes 20 minutes per variation.
When I'm doing actual client work, I don't build these manually anymore. I keep a library of metal layer styles and apply them in about two seconds.

Synkit's metal styles are what I reach for:
MetalFX covers the core variations. Chrome, steel, dark metals. Ten styles that handle most situations. https://synkit.net/products/metalfx-layerstyles
Metal Collection Vol.1 goes deeper. Fifty styles covering everything from polished chrome to weathered iron to industrial steel. https://synkit.net/products/metal-collection-vol-1-50-photoshop-layer-styles
Both are fully editable after applying. You're not locked into anything. The style gives you a starting point, then you tweak if needed.
If you want metals plus gold plus glass plus everything else, the bundle includes all of it with lifetime updates: https://synkit.net/products/layer-styles-bundle
Customizing Metal Styles After Applying
Applying a style isn't the end. It's the starting point.
Double-click the layer to open the Layer Style dialog. Everything is adjustable. Change gradient colors to shift from chrome to copper. Adjust bevel depth for more or less dimension. Tweak shadow angles to match your light source.
The difference between using styles and being lazy is whether you customize or not.
Scale is the most common adjustment. A style built for large text looks chunky on small text. Go to Layer > Layer Style > Scale Effects and drag the slider until proportions feel right. Usually somewhere between 50% and 150% depending on size difference.
Wrapping Up
Metallic text isn't hard once you understand the principles. Hard highlight transitions, environmental awareness, contrast extremes. Get those right and your metals stop looking like plastic.
Build one from scratch to understand the mechanics. Then be honest with yourself about whether that's worth doing repeatedly on deadline.
For the complete walkthrough on layer styles in general, start here: https://synkit.net/blogs/layer-styles/photoshop-layer-styles-guide
For installing styles if you've never done it: https://synkit.net/blogs/layer-styles/how-to-install-layer-styles-photoshop
Written by Jorge '4rcane' Lopez — designer and founder of Synkit.